Jérémy Sachot is a car designer in video games. The crew tells us how the virtual brand of Motorfest was created

For a moment Young and promising vehicle designer. You have made applications in Bertone, Renault, Alpine and BMW, won a car design award for your business, and spent several years on the W Motors in Dubai. What is the next step? Video Game Industry, Obviously.

At least, Jérémy Sachot sees like thisUbisoft’s car video game of the moment Ubisoft’un Crew Motfest Senior vehicle designer and right on the right forza Motorsport 5 has progressed.

Sachot tells us this The transition of the real automobile world to the interactive was always planned: “I always wanted to work on video games. In 1997, I fell in love with the cars by playing Gran Turismo. This is a good combination.”

Now, Sachot’s work will probably be even more jealous of concepts like Autonomic Muse for W Mootors. There is no planned deformation area, EU Security Regulations No aerodynamic efficiency to worry. Just elegant lines.

And here’s the question: Your team has certainly created a convincing car brand In the game. The design is consistent and striking both outdoors and interiors. They look brave and distinctive.

Check out the analysis of Hobbyconsolas by crew Motfest

Normally, the imaginary cars of racing games seem to be alternatives to supermarket white brands, but not here. And even that Ivory tower cars It was initially designed to cover the holes that leave the impossible licenses of real vehicles.

“Once upon a time Side by side Officer, but we did not reach an agreement. They asked me to design the first SSV, the first ivory tower vehicle. However The range we can offer for this brand is very wide. This is the power of being a video game: nothing is impossible. “

Advantages of being virtual

The IVT brand has reached a level that would probably be impossible for a real manufacturer.. With a muscle cart, hyperteportivo and a SUV, there is an Alpha GP car to accompany the Red Bull F1.

This allows Sachot and his team Transmit some of this freedom They enjoy the player as a designer with privatization options.

When we work with producers, If we customize your car too much, we never know what the answer will be. We can’t go crazy. And we know that players like to privatize their cars. This is an important column for our brand.

This means that When you buy an IVT vehicle on motorfestThere are your best fools, Capós, headlight options and other visual changes, none of which need to be defended against the deadly attack of the intellectual property lawyer.

When it comes to deciding what other aspects of the brand’s identity should be, Sachot Creating a manufacturer in the game is a little different Compared to how it usually works with those who actually exist.

Normally, they start with their best known cars. For example, with Aston Martin, V8 Vantage. Later, This DNA, which defines these models, extends to the whole range. And one of the features of virtual design lies in front of our world: in reality, the more specific for a function, the less appreciated.

For example, behind a SUV, the typical DNA of the brand begins to disappear because Many aerodynamic engineering is required. As an extreme case in Formula 1, there is no connection between the street car and the car.

This is the advantage of creating cars that will only continue in a game: they do not have air to move. They don’t need fuel. There is no engineering limit that makes them possible. However, as any advertisement knows, this lack of absolute restriction can be as paralyzing as liberating.

“We started with SSV and Formula 1 car, so it was a whole Difficulty Create Autntal brand DNAThis is a visual DNA. “

The solution was to search for tips on the brand logo: an X. Sachot built Compatible visual language covering the whole rangeIn X, he’s looking for places to use this reason. This developed towards a style containing a contrast between many layers and transparent materials and a large number of carbon fiber.

This is not only seen in exterior designs. Ivory Tower de Sachot VehiclesIt is also a complex and elegant designed design in the interiors.

They could only fill the vehiclesGiving priority to the benefit of aesthetics is models that offer the player an extra and exotic option in each competition category. However, what the design team has created is a strong alternative to licensed vehicles that are compatible with them on the output grill.

Ivory Tower’s range of vehicles Aezus (Hyperdeportivo), OGMS (a muscle cart), AGP (one formula 1) and Falcon SSV MK3 (A A Side by side). Access the privatization menus of any of these and will find a wide range of options that will allow you to release your imagination.

However, remember that like manufacturers, they care about excessive changes in their vehicles, Sachot also does the same to see how the creations are manipulated..

“When I worked in automobile design, we would say what happened Trainers Basically destroy your business“. Then we didn’t like it. Now I’m the one who did this at the same time.”

Orum I’m trying to endeavor to the end, dedi he continues. “We start with very small modifications. At first we have the biggest changes only with materials and then the fifth or sixth stage.”

To know How do we work inside Topgar.

Tags: Car video games, video games